USkeletalMesh::GetPositiveBoundsExtension

Get bound extension values in the positive direction of XYZ

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

const FVector & GetPositiveBoundsExtension() const

Remarks

Get bound extension values in the positive direction of XYZ

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss