USkeletalMesh::GetResourceForRendering

Get the data to use for rendering.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

FSkeletalMeshRenderData * GetResourceForRendering() const

Remarks

Get the data to use for rendering.

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