USkeletalMesh::HasCustomActorFactory

This is a bit hacky.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

virtual bool HasCustomActorFactory() const

Remarks

This is a bit hacky. If you are inherriting from SkeletalMesh you can opt out of using the skeletal mesh actor factory.

that this only works for one level of inherritence and is not a good long term solution

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