USkeletalMesh::HasPendingRenderResourceInitialization

Also returns false if the render resource is non existent, to prevent stalling on an event that will never complete.

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::HasPendingRenderResourceInitialization()

USkeletalMesh::HasPendingRenderResourceInitialization()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual bool HasPendingRenderResourceInitialization() const

Remarks

Also returns false if the render resource is non existent, to prevent stalling on an event that will never complete.

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