USkeletalMesh::InvalidateRenderData

Create a new GUID for the source Model data, regenerate derived data and re-create any render state based on that.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

void InvalidateRenderData()

Remarks

Create a new GUID for the source Model data, regenerate derived data and re-create any render state based on that.

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