Deprecated
Please do not access this member directly; use USkeletalMesh::GetPhysicsAsset() or USkeletalMesh::SetPhysicsAsset().
UPhysicsAsset * PhysicsAsset
Physics and collision information used for this USkeletalMesh, set up in Physics Asset Editor. This is used for per-bone hit detection, accurate bounding box calculation and ragdoll physics for example.