Deprecated
Please do not access this member directly; use USkeletalMesh::GetPostProcessAnimBlueprint() or USkeletalMesh::SetPostProcessAnimBlueprint().
TSubclassOf< UAnimInstance > PostProcessAnimBlueprint
Animation Blueprint class to run as a post process for this mesh. This blueprint will be ran before physics, but after the main anim instance for any skeletal mesh component using this mesh.