USkeletalMesh::RebuildRefSkeletonNameToIndexMap

Ask the reference skeleton to rebuild the NameToIndexMap array.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void RebuildRefSkeletonNameToIndexMap()

Remarks

Ask the reference skeleton to rebuild the NameToIndexMap array. This is use to load old package before this array was created.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss