USkeletalMesh::RemoveLegacyClothingSections

Clothing used to require the original section to be hidden and duplicated to a new rendered section.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void RemoveLegacyClothingSections()

Remarks

Clothing used to require the original section to be hidden and duplicated to a new rendered section. This was mainly due to an older requirement that we use new render data so the duplicated section allowed us not to destroy the original data. This method will undo this process and restore the mesh now that this is no longer necessary.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss