Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void SaveLODImportedData
(
const int32 LODIndex,
FSkeletalMeshImportData & InMesh
)
Fill the asset LOD entry with the InMesh.