Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void SetLODImportedDataVersions
(
const int32 LODIndex,
const ESkeletalMeshGeoImportVersions & InGeoImportVersion,
const ESkeletalMeshSkinningImportVersions & InSkinningImportVersion
)
Set the Versions of the geo and skinning data. We use those versions to answer to IsLODImportedDataBuildAvailable function.