USkeletalMesh::SetLODImportedDataVersions

Set the Versions of the geo and skinning data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void SetLODImportedDataVersions
(
    const int32 LODIndex,
    const ESkeletalMeshGeoImportVersions & InGeoImportVersion,
    const ESkeletalMeshSkinningImportVersions & InSkinningImportVersion
)

Remarks

Set the Versions of the geo and skinning data. We use those versions to answer to IsLODImportedDataBuildAvailable function.

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