USkeletalMesh::StreamIn

Loads mips from disk to memory. Only usable if the asset is streamable.

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::StreamIn()

USkeletalMesh::StreamIn()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual bool StreamIn
(
    int32 NewMipCount,
    bool bHighPrio
)

Remarks

Loads mips from disk to memory. Only usable if the asset is streamable.

Returns

Whether any mips were resquested to be loaded.

Parameters

Parameter

Description

NewMipCount

The desired mip count after the mips are loaded.

bHighPrio

true if the load request is of high priority and must be issued before other asset requests.

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