| UStreamableRenderAsset::StreamOut()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
Unload some mips from memory. Only usable if the asset is streamable.
Whether any mips were requested to be unloaded.
Parameter |
Description |
---|---|
NewMipCount |
The desired mip count after the mips are unloaded. |