Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void UpgradeOldClothingAssets()
Take clothing assets that were imported using APEX files before we moved away from the APEX simulation framework and upgrade them to UE4 UClothingAssets. This will bind the new assets to the mesh so the clothing remains working as before.