USkeletalMesh::ValidateBoundsExtension

Alters the bounds extension values to fit correctly into the current bounds (so negative values never extend the bounds etc.)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void ValidateBoundsExtension()

Remarks

Alters the bounds extension values to fit correctly into the current bounds (so negative values never extend the bounds etc.)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss