USkeletalMeshEditorData

Contains the shared data that is used by all SkeletalMeshComponents (instances).

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

USkeletalMeshEditorData

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshEditorData.h

Include

#include "Engine/SkeletalMeshEditorData.h"

Syntax

class USkeletalMeshEditorData : public UObject

Remarks

Contains the shared data that is used by all SkeletalMeshComponents (instances). SkeletalMeshEditorData is a container for non editable editor data. An example of data is the source import data that get updated only when we reimport an asset, but is needed if the asset need to be build. If the ddc key is uptodate the data do not have to be loaded

Constructors

Name Description

Public function

USkeletalMeshEditorData

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

FRawSkeletal...

 

GetLODImportedData

(
    int32 LODIndex
)

Return the imported source LOD data, create one if there is nothing.

Public function

bool

 

IsLODImportDataValid

(
    int32 LODIndex
)

Public function

bool

 

RemoveLODImportedData

(
    int32 LODIndex
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Raw skeletal mesh editor data

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss