Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h |
Include |
#include "Engine/SkeletalMeshSocket.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
bool GetSocketMatrixWithOffset
(
FMatrix & OutMatrix,
class USkeletalMeshComponent * SkelComp,
const FVector & InOffset,
const FRotator & InRotation
) const
Utility that returns the current matrix for this socket with an offset. Returns false if socket was not valid (bone not found etc)
bool true if successful, false if not
Parameter |
Description |
---|---|
OutMatrix |
The resulting socket matrix |
SkelComp |
The skeletal mesh component that the socket comes from |
InOffset |
The additional offset to apply to the socket location |
InRotation |
The additional rotation to apply to the socket rotation |