UStaticMesh::AddUVChannel

Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h

Include

#include "Engine/StaticMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp

Syntax

bool AddUVChannel
(
    int32 LODIndex
)

Remarks

Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.

Returns

true if a UV channel was added.

Parameters

Parameter

Description

LODIndex

Index of the StaticMesh LOD.

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