UStaticMesh::HasValidRenderData

Returns true if the mesh has data that can be rendered.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h

Include

#include "Engine/StaticMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp

Syntax

bool HasValidRenderData
(
    bool bCheckLODForVerts,
    int32 LODIndex
) const

Remarks

Returns true if the mesh has data that can be rendered.

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