UStaticMesh::UpdateUVChannelData

Update missing material UV channel data used for texture streaming.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h

Include

#include "Engine/StaticMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp

Syntax

void UpdateUVChannelData
(
    bool bRebuildAll
)

Remarks

Update missing material UV channel data used for texture streaming.

Parameters

Parameter

Description

bRebuildAll

If true, rebuild everything and not only missing data.

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