| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshSocket.h |
Include |
#include "Engine/StaticMeshSocket.h" |
class UStaticMeshSocket : public UObject
Name | Description | ||
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bSocketCreatedAtImport |
Weather the socket was imported with the asset or create in the editor. |
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UStaticMesh ... |
PreviewStaticMesh |
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RelativeLocation |
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RelativeRotation |
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RelativeScale |
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SocketName |
Defines a named attachment location on the UStaticMesh. |
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Tag |
Name | Description | |
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UStaticMeshSocket ( |
Name | Description | ||
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AttachActor ( |
Utility to associate an actor with a socket |
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GetSocketMatrix ( |
Utility that returns the current matrix for this socket. |
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GetSocketTransform ( |
Utility that returns the current transform for this socket. Returns false if socket was not valid |
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FChangedEven... |
OnPropertyChanged() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name |
Description |
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FChangedEvent |
Broadcasts a notification whenever the socket property has changed. |