UStreamableRenderAsset::FLODStreamingCallbackPayload::FLODStreamingCallbackPayload

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h

Include

#include "Engine/StreamableRenderAsset.h"

Syntax

FLODStreamingCallbackPayload
(
    UPrimitiveComponent * InComponent,
    double InDeadline,
    int32 InExpectedResidentMips,
    bool bInOnStreamIn,
    FLODStreamingCallback && InCallback
)

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