UStreamableRenderAsset::GetLastRenderTimeForStreaming

Get the per-asset last render time.

Windows
MacOS
Linux

Override Hierarchy

UStreamableRenderAsset::GetLastRenderTimeForStreaming()

UTexture::GetLastRenderTimeForStreaming()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h

Include

#include "Engine/StreamableRenderAsset.h"

Syntax

virtual float GetLastRenderTimeForStreaming() const

Remarks

Get the per-asset last render time. FLT_MAX means never use UnknownRefHeuristic and the asset will only keep non-streamable LODs when there is no instance/reference in the scene

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