UStreamableRenderAsset::SetForceMipLevelsToBeResident

Tells the streaming system that it should force all mip-levels to be resident for a number of seconds.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h

Include

#include "Engine/StreamableRenderAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableRenderAsset.cpp

Syntax

void SetForceMipLevelsToBeResident
(
    float Seconds,
    int32 CinematicLODGroupMask
)

Remarks

Tells the streaming system that it should force all mip-levels to be resident for a number of seconds.

Parameters

Parameter

Description

Seconds

Duration in seconds

CinematicTextureGroups

Bitfield indicating which texture groups that use extra high-resolution mips

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