UTexture::FinishCachePlatformData

Blocks on async cache tasks and prepares platform data for use.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp

Syntax

void FinishCachePlatformData()

Remarks

Blocks on async cache tasks and prepares platform data for use.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss