| UStreamableRenderAsset::HasPendingRenderResourceInitialization()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include |
#include "Engine/Texture.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual bool HasPendingRenderResourceInitialization() const
Also returns false if the render resource is non existent, to prevent stalling on an event that will never complete.