| UObject::PostCDOContruct()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include |
#include "Engine/Texture.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void PostCDOContruct()
Called after the C++ constructor has run on the CDO for a class. This is an obscure routine used to deal with the recursion in the construction of the default materials