| UObject::IsReadyForAsyncPostLoad()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h |
Include |
#include "Engine/Texture2D.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
virtual bool IsReadyForAsyncPostLoad() const
Called before calling PostLoad() in FAsyncPackage::PostLoadObjects(). This is the safeguard to prevent PostLoad() from stalling the main thread.