UTexture2D::IsReadyForAsyncPostLoad

Called before calling [PostLoad()](API\Runtime\Engine\Engine\UTexture2D\PostLoad) in FAsyncPackage::PostLoadObjects().

Windows
MacOS
Linux

Override Hierarchy

UObject::IsReadyForAsyncPostLoad()

UTexture2D::IsReadyForAsyncPostLoad()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

virtual bool IsReadyForAsyncPostLoad() const

Remarks

Called before calling PostLoad() in FAsyncPackage::PostLoadObjects(). This is the safeguard to prevent PostLoad() from stalling the main thread.

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