UTextureCube::CreateResource

Implemented by subclasses to create a new resource for the texture.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureCube.h

Include

#include "Engine/TextureCube.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureCube.cpp

Syntax

virtual FTextureResource * CreateResource()

Remarks

Implemented by subclasses to create a new resource for the texture.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss