UTextureLightProfile

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureLightProfile.h

Include

#include "Engine/TextureLightProfile.h"

Syntax

class UTextureLightProfile : public UTexture2D

Variables

Name Description

Public variable

float

 

Brightness

Light brightness in Candelas, imported from IES profile, <= 0 if the profile is used for masking only.

Public variable

float

 

TextureMultiplier

Multiplier to map texture value to result to integrate over the sphere to 1.0f

Constructors

Name Description

Public function

UTextureLightProfile

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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