UTextureMipDataProviderFactory::AllocateMipDataProvider

Create a [FTextureMipDataProvider](API\Runtime\Engine\Streaming\FTextureMipDataProvider) to handle a single StreamIn mip operation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureMipDataProviderFactory.h

Include

#include "Engine/TextureMipDataProviderFactory.h"

Syntax

virtual FTextureMipDataProvider * AllocateMipDataProvider
(
    UTexture * Asset
)

Remarks

Create a FTextureMipDataProvider to handle a single StreamIn mip operation. The object lifetime will be managed by FRenderAssetUpdate.

Parameters

Parameter

Description

InAsset

the texture on which the stream in operation will be performed.

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