UTextureRenderTarget::CreateResource

Implemented by subclasses to create a new resource for the texture.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget.h

Include

#include "Engine/TextureRenderTarget.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp

Syntax

virtual FTextureResource * CreateResource()

Remarks

Implemented by subclasses to create a new resource for the texture.

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