UTextureRenderTarget::GameThread_GetRenderTargetResource

Returns a pointer to the (game thread managed) render target resource.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget.h

Include

#include "Engine/TextureRenderTarget.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp

Syntax

FTextureRenderTargetResource * GameThread_GetRenderTargetResource()

Remarks

Returns a pointer to the (game thread managed) render target resource.

that you're not allowed to deferenced this pointer on the game thread, you can only pass the pointer around and check for NULLness

Returns

pointer to resource

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