Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget.h |
Include |
#include "Engine/TextureRenderTarget.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp |
FTextureRenderTargetResource * GetRenderTargetResource()
Render thread: Access the render target resource for this texture target object
pointer to resource or NULL if not initialized