UTextureRenderTarget::GetRenderTargetResource

Render thread: Access the render target resource for this texture target object

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget.h

Include

#include "Engine/TextureRenderTarget.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp

Syntax

FTextureRenderTargetResource * GetRenderTargetResource()

Remarks

Render thread: Access the render target resource for this texture target object

Returns

pointer to resource or NULL if not initialized

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