Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2DArray.h |
Include |
#include "Engine/TextureRenderTarget2DArray.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureRenderTarget2DArray.cpp |
Initializes the render target, the format will be derived from the value of bHDR.