OverrideFormat

The format of the texture data.

Windows
MacOS
Linux

Syntax

TEnumAsByte< enum EPixelFormat > OverrideFormat

Remarks

The format of the texture data. Normally the format is derived from bHDR, this allows code to set the format explicitly.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss