| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TimelineTemplate.h |
Include |
#include "Engine/TimelineTemplate.h" |
class UTimelineTemplate : public UObject
Name | Description | ||
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uint8: 1 |
bAutoPlay |
If we want the timeline to auto-play |
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uint8: 1 |
bIgnoreTimeDilation |
If we want the timeline to ignore global time dilation |
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uint8: 1 |
bLoop |
If we want the timeline to loop |
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uint8: 1 |
bReplicated |
If we want the timeline to loop |
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EventTracks |
Set of event tracks |
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FloatTracks |
Set of float interpolation tracks |
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TEnumAsByte< ET... |
LengthMode |
How we want the timeline to determine its own length (e.g. specified length, last keyframe) |
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LinearColorTracks |
Set of linear color interpolation tracks |
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MetaDataArray |
Metadata information for this timeline |
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TimelineGuid |
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float |
TimelineLength |
Length of this timeline |
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TEnumAsByte< ET... |
TimelineTickGroup |
Allow control of Timeline component TickGroup assignment via TimelineTemplates |
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VectorTracks |
Set of vector interpolation tracks |
Name | Description | |
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UTimelineTemplate ( |
Name | Description | ||
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AddDisplayTrack ( |
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FindEventTrackIndex ( |
Find the index of an event track |
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FindFloatTrackIndex ( |
Find the index of a float track |
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FindLinearColorTrackIndex ( |
Find the index of a linear color track |
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FindMetaDataEntryIndexForKey ( |
Find the index in the array of a timeline entry |
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FindVectorTrackIndex ( |
Find the index of a vector track |
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GetAllCurves ( |
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GetDirectionPropertyName() |
Returns the property name for the timeline's direction pin |
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GetDisplayTrackId ( |
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GetFinishedFunctionName() |
Get the name of the function we expect to find in the owning actor that we will bind the finished event to |
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const FStrin... |
GetMetaData ( |
Gets a metadata value on the timeline; asserts if the value isn't present. |
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GetNumDisplayTracks() |
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GetUpdateFunctionName() |
Get the name of the function we expect to find in the owning actor that we will bind the update event to |
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GetVariableName() |
Returns the variable name for the timeline |
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IsNewTrackNameValid ( |
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MakeUniqueCurveName |
Create a new unique name for a curve |
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MoveDisplayTrack |
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RemoveDisplayTrack ( |
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RemoveMetaData ( |
Clear metadata value on the timeline |
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SetMetaData |
Set a metadata value on the timeline |
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TimelineVariableNameToTemplateName ( |
Name | Description | ||
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PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |
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PostEditImport() |
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Rename ( |
Rename this object to a unique name, or change its outer. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name |
Description |
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TemplatePostfix |
Name | Description | ||
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GetEventTrackFunctionName ( |
Access the event track function name directly from the EventTrack instead. |