Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
void AddToWorld
(
ULevel * Level,
const FTransform & LevelTransform,
bool bConsiderTimeLimit
)
Associates the passed in level with the world. The work to make the level visible is spread across several frames and this function has to be called till it returns true for the level to be visible/ associated with the world and no longer be in a limbo state.
Parameter |
Description |
---|---|
Level |
Level object we should add |
LevelTransform |
Transformation to apply to each actor in the level |