UWorld::AddToWorld

Associates the passed in level with the world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void AddToWorld
(
    ULevel * Level,
    const FTransform & LevelTransform,
    bool bConsiderTimeLimit
)

Remarks

Associates the passed in level with the world. The work to make the level visible is spread across several frames and this function has to be called till it returns true for the level to be visible/ associated with the world and no longer be in a limbo state.

Parameters

Parameter

Description

Level

Level object we should add

LevelTransform

Transformation to apply to each actor in the level

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