Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
void AddUniqueStreamingLevel
(
ULevelStreaming * StreamingLevelToAdd
)
Add a streaming level to the list of streamed levels to consider. If this streaming level is in the array already then it won't be added again.