UWorld::AreActorsInitialized

Returns true if the actors have been initialized and are ready to start play

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

bool AreActorsInitialized() const

Remarks

Returns true if the actors have been initialized and are ready to start play

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss