UWorld::AsyncLoadAlwaysLoadedLevelsForSeamlessTravel

Requests async loading of any 'always loaded' level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void AsyncLoadAlwaysLoadedLevelsForSeamlessTravel()

Remarks

Requests async loading of any 'always loaded' level. Used in seamless travel to prevent blocking in the first UpdateLevelStreaming.

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