UWorld::BroadcastSelectedLevelsChanged

Broadcasts that selected levels have changed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void BroadcastSelectedLevelsChanged()

Remarks

Broadcasts that selected levels have changed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss