UWorld::CancelPendingMapChange

Cancels pending map change (@note we can't cancel pending async loads, so this won't immediately free the memory)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void CancelPendingMapChange()

Remarks

Cancels pending map change (@note we can't cancel pending async loads, so this won't immediately free the memory)

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