UWorld::CommitMapChange

Actually performs the map transition prepared by [PrepareMapChange()](API\Runtime\Engine\Engine\UWorld\PrepareMapChange) it happens in the next tick to avoid GC issues if a map change is being prepared but isn't ready yet, the transition code will block until it is wait until [IsMapChangeReady()](API\Runtime\Engine\Engine\UWorld\IsMapChangeReady) returns true if this is undesired behavior

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void CommitMapChange()

Remarks

Actually performs the map transition prepared by PrepareMapChange() it happens in the next tick to avoid GC issues if a map change is being prepared but isn't ready yet, the transition code will block until it is wait until IsMapChangeReady() returns true if this is undesired behavior

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss