ComponentOverlapMultiByChannel

Overload list

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Name Description

Public function Const

bool

 

ComponentOverlapMultiByChannel

(
    TArray< struct FOverlapResult >& O...,
    const UPrimitiveComponent* Pri...,
    const FVector& Pos,
    const FQuat& Rot,
    ECollisionChannel TraceChannel,
    const FComponentQueryParams& Param...,
    const FCollisionObjectQueryParams&...
)

Test the collision of the supplied component at the supplied location/rotation using a specific channel, and determine the set of components that it overlaps @note The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat)..

Public function Const

bool

 

ComponentOverlapMultiByChannel

(
    TArray< struct FOverlapResult >& O...,
    const UPrimitiveComponent* Pri...,
    const FVector& Pos,
    const FRotator& Rot,
    ECollisionChannel TraceChannel,
    const FComponentQueryParams& Param...,
    const FCollisionObjectQueryParams&...
)

Test the collision of the supplied component at the supplied location/rotation using a specific channel, and determine the set of components that it overlaps @note The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat)..

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