UWorld::ContainsActor

Returns whether the passed in actor is part of any of the loaded levels actors array.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

bool ContainsActor
(
    AActor * Actor
) const

Remarks

Returns whether the passed in actor is part of any of the loaded levels actors array. Warning: Will return true for pending kill actors!

Returns

true if actor is contained by any of the loaded levels, false otherwise

Parameters

Parameter

Description

Actor

Actor to check whether it is contained by any level

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