UWorld::DelayStreamingVolumeUpdates
Sets the number of frames to delay Streaming Volume updating, useful if you preload a bunch of levels but the camera hasn't caught up yet
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/World.h
|
Include
|
#include "Engine/World.h"
|
void DelayStreamingVolumeUpdates
(
int32 InFrameDelay
)
Sets the number of frames to delay Streaming Volume updating, useful if you preload a bunch of levels but the camera hasn't caught up yet
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.