Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
bool DestroySwappedPC
(
UNetConnection * Connection
)
Looks for a PlayerController that was being swapped by the given NetConnection and, if found, destroys it (because the swap is complete or the connection was closed)
whether a PC waiting for a swap was found
Parameter |
Description |
---|---|
Connection |
the connection that performed the swap |