UWorld::EnsureCollisionTreeIsBuilt

Ensures that the collision detection tree is fully built.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void EnsureCollisionTreeIsBuilt()

Remarks

Ensures that the collision detection tree is fully built. This should be called after the full level reload to make sure the first traces are not abysmally slow.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss