Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
void EnsureCollisionTreeIsBuilt()
Ensures that the collision detection tree is fully built. This should be called after the full level reload to make sure the first traces are not abysmally slow.