FOnLevelsChangedEvent

Called when the number of levels changes.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_NoParams< void >

UWorld::FOnLevelsChangedEvent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

class FOnLevelsChangedEvent : public TBaseMulticastDelegate_NoParams< void >

Remarks

Called when the number of levels changes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss